The Sky Hammer Mortar is a weapon found in each Vigilante 8 title. They are equipped either to the side of the vehicle, or the back of the vehicle, and have ten rounds to begin with (twelve rounds in Arcade). When used, they shoot a pink-tinted burst of energy that homes in on a targeted opponent until it hits something, whether it be the target or the ground. This weapon is most effective against a slow opponent, since the weapon itself is slower than most other weapons.
Combos[]
| Turtle Turnover | Crater Maker | Tire Burster |
|---|---|---|
| ↓ ↓ ↓ (Trigger) | ↓ ↓ ↑ (Trigger) | ↓ ↓ → (Trigger) |
| Cost: 2 Rounds | Cost: 5 Rounds | Cost: 2 Rounds |
| Fires a non-explosive blast that knocks vehicles into the air, often flipping them upside down. (In V8 & V8:2O, it deals less damage than a regular mortar projectile). | Fires all remaining ammunition into one mega-shot, leaving a crater in the ground after the impact. Follow this attack by pummeling your opponent with other weapons as he attempts to drive out of the crater. | The impact of this attack will blow a vehicle's tires for a few seconds, leaving them vulnerable to further attack. |
Trivia[]
- In Vigilante 8: Arcade, the Crater Maker combo creates a fire wall when making contact with the ground instead of making a pillar, and only costs four rounds.
- In Vigilante 8 and Vigilante 8: Second Offense, the Crater Maker and Tire Burster combo's projectiles will not hit, and cannot be hit during the time it's moving upwards; specifically with vehicles, structures, and projectiles, etc. However, it can hit the terrain during that time.
- In the Dreamcast version of Vigilante 8: Second Offense, the Tire Burster combo's projectile, when it lands on the terrain, lets out an area of effect explosion like the Crater Maker combo's; it even creates a crater, though it's next to nothing.
- In Vigilante 8, mortar projectiles home in on the enemy no matter how high above the attacker they are. However, in Vigilante 8: 2nd Offense, if the enemy is far above the attacker, the mortar projectiles won't home in, unless the enemy is far away enough horizontally. Moving upwards or downwards also affects the projectiles in being able to home in on the enemy, partly due to momentum also affecting the projectiles when they're fired, and allowing them to then being able to get into the projectile's homing range or not as a result.
- While the Turtle turnover combo flips vehicles hit by it upside down in Vigilante 8, in Vigilante 8: 2nd Offense, it only flips vehicles to their side.


